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HTML Intermediate 5 min read

Canvas vs SVG

Canvas vs SVG

Canvas is a raster API — you draw pixels and cannot interact with individual shapes. SVG is vector-based with a DOM, making shapes individually accessible and scalable.

Choose based on your use case: Canvas for games and pixel art, SVG for illustrations and charts.

Example
<!-- SVG: scalable, accessible, interactive -->
<svg width="200" height="200">
  <circle id="dot" cx="100" cy="100" r="50" fill="blue"/>
</svg>
<script>
  document.getElementById("dot").addEventListener("click", () => alert("Clicked!"));
</script>

<!-- Canvas: pixel-based, better for many objects -->
<canvas id="c" width="200" height="200"></canvas>
<script>
  const ctx = document.getElementById("c").getContext("2d");
  ctx.fillStyle = "blue";
  ctx.arc(100, 100, 50, 0, Math.PI*2);
  ctx.fill();
</script>
Pro Tip

SVG works better for fewer than ~1000 elements; Canvas is faster for thousands of dynamic objects (particles, sprites).